Personally I use 3min offset.
Minus thing of this is, it also cut down normal seek movie control (left/right buttons). So better is have at least 60s I think.
I made only info here as I'm too lazy to prepape user end patcher

So here a hack:
offsets in binaries:
exe.img 0x01572DD0
exeDSP 0x00DFFDD0
dissasm 0x00E07DD0
original part:
.text:00E07DD0 FMSR S13, R4
.text:00E07DD4 LDR R1, =aVirtualBool_55
.text:00E07DD8 LDR R2, =619
.text:00E07DDC LDR R0, =aSDFcontrolF ; "@@@@@@ [%s:%d] fControl = %f\n"
.text:00E07DE0 FCVTDS D7, S13
.text:00E07DE4 FSTD D7, [SP,#0x28+var_28]
.text:00E07DE8 BL printf
.text:00E07DEC FMSR S15, R4
.text:00E07DF0 LDR R2, [R5,#0x4FC]
.text:00E07DF4 MOV R0, R2
.text:00E07DF8 FTOSIZS S15, S15 s15 = s15
.text:00E07DFC LDR R3, [R2]
.text:00E07E00 FMRS R1, S15 r1 = s15
rest code will not be replaced:
.text:00E07E04 MOV LR, PC
.text:00E07E08 LDR PC, [R3,#0x30]
.text:00E07E0C MOV R3, #10
.text:00E07E10 MOV R0, #1
.text:00E07E14 STR R3, [R5,#0x18]
.text:00E07E18 B loc_E07CC4
so I replace code from 00E07DD0 to 00E07E00:
FMSR S15, R4 90 4A 07 EE // R4 contain seek time in seconds, float number saved in register
FTOSIZS S15, S15 E7 7A FD EE // convert into integer
FMRS R1, S15 90 1A 17 EE // convert float into decimal register value
MOV R2, #60 3C 20 A2 E3 // 60sec (that 0x3C in opcode max 0xFF) as base value for range
MVN R3, R2 02 30 E0 E1 // negate R2 to have -60sec value
CMP R1, R2 02 00 51 E1 // compare seek time to 60s
MOVGT R1, R2 02 10 A0 C1 // set seek 60s time if bigger than 60s
CMP R1, R3 03 00 51 E1 // compare seek time to -60s
MOVLT R1, R3 03 10 A0 B1 // set seek -60s time if less than -60s
LDR R2, [R5,#0x4FC] FC 24 95 E5 // rest of original code...
MOV R0, R2 02 00 A0 E1
LDR R3, [R2] 00 30 92 E5
MOV R0, R0 00 00 A0 E1 // NOP, I have left 1 opcode spare
