subtitles font

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coobo
Posts: 21
Joined: Tue Dec 21, 2010 2:56 pm
Location: Slovakia

Re: subtitles font

Post by coobo »

These parameters I changed in the past, but subtitles are still yellow :-(
PS50B650S1W, Module T-CHL7DEUC
geo650
Official SamyGO Developer
Posts: 303
Joined: Wed Oct 07, 2009 12:03 pm

Re: subtitles font

Post by geo650 »

coobo wrote:These parameters I changed in the past, but subtitles are still yellow :-(
Then try this:
Bigger Red Font (fixed and tested)
There are some source code modifications to create /mtd_ram/test.log file. If it will not work, please post this file here. All my modifications are marked by comments in source code.
coobo
Posts: 21
Joined: Tue Dec 21, 2010 2:56 pm
Location: Slovakia

Re: subtitles font

Post by coobo »

I copied directory 'bigger red font' into /mtd_tlib/swf/GAME/, I run them, but writes me 'unsuccessful'...

initially you wrote that just change the text in the file fontsize.c
static const unsigned patchcode3[1] = {0xffff0000}; // local data in .text segment AARRGGBB ---- edited: RED COLOR !!! MODIFICATION 2

when change rgb colr in src/fontsize.c = subtitles are still yellow
when rewriting fontsize.so = subtitles not working
PS50B650S1W, Module T-CHL7DEUC
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juusso
SamyGO Moderator
Posts: 10129
Joined: Sun Mar 07, 2010 6:20 pm

Re: subtitles font

Post by juusso »

Source should be compiled to get it injected in to exedsp. So you can do whatever you want with source files. You can delete it if you wish. This change nothing.
LE40B653T5W,UE40D6750,UE65Q8C
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FFB (v0.8), FFB for CI+ . Get root on: C series, D series, E series, F series, H series. rooting K series, exeDSP/exeTV patches[C/D/E/F/H]

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coobo
Posts: 21
Joined: Tue Dec 21, 2010 2:56 pm
Location: Slovakia

Re: subtitles font

Post by coobo »

I do not know where to find exedsp neither injected into it source so we'll have to be content with subtitles yellow :-(
PS50B650S1W, Module T-CHL7DEUC
geo650
Official SamyGO Developer
Posts: 303
Joined: Wed Oct 07, 2009 12:03 pm

Re: subtitles font

Post by geo650 »

coobo wrote:I copied directory 'bigger red font' into /mtd_tlib/swf/GAME/, I run them, but writes me 'unsuccessful'...
I don't know how Content Library looks like in your TV model but it works in mine. Did you download fixed (second) version (with 7 modifications) from my post above? Tinyupload says "Number of downloads: 1" which might be wrong but it seems nobody did download the file yet (1 download is my testing). The first upload was wrong because I compiled it for x86 CPU instead of ARM. So please download it again and try to execute like other Content Library applications.

The second thing I don't understand is how do you get yellow fonts here since original fonts are white and my modification makes red fonts. There are no yellow color anywhere now. Do you run Bigger Yellow Font together with this? Please do not. Run only one patch at a time.

Juuso is right - "src" directory contains source files to be compiled before it could be run. This source code is compiled into fontsize.so file which must be run directly by injectso or samygoso utility or via Content Library system. If you were able to run Bigger Yellow Font, you are able to run Bigger Red Font the same way. But please do not run both at a time.
coobo
Posts: 21
Joined: Tue Dec 21, 2010 2:56 pm
Location: Slovakia

Re: subtitles font

Post by coobo »

I download fixed version and work fine for me! Thanx!
Btw, How to set up bigger font still you do not know?
PS50B650S1W, Module T-CHL7DEUC

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