ScummVM 1.6.0

Here are software that related with Samsung B series TVs. Like hex editors, new version of BusyBox or internal software, app programs that will run in your TV hardware.:!:This forum is NOT FOR USER QUESTIONS or Problems.

aquadran
Posts: 264
Joined: Fri Oct 16, 2009 9:35 pm
Location: Poland

Re: ScummVM 1.1.1

Post by aquadran » Wed May 25, 2011 6:16 am

gchirtoaca wrote:Hi,

Thank you very much for ScummVM. I recently discover it for Samsung TV and I'm very interested to use it, to play again the games of my childhood. But I have some problems with it.
- there is no sound, in any game I've tried
- when exiting ScummVM, the TV becomes frozen, I have to unplug power cord, reproduces every time
- some games don't work, I had success with Goblins 1, Loom and Indiana Jones, but Monkey Island 1 and 2 did not work.

The ScummVM version is 1.2.1 downloaded from scummvm.org.
The TV model is in my signature.

Please tell me if I can help with testing. Thanks!
I have curently problem with SDL, when I get solve it I'll post build. btw soon 1.3.0 release.

aquadran
Posts: 264
Joined: Fri Oct 16, 2009 9:35 pm
Location: Poland

Re: ScummVM 1.1.1

Post by aquadran » Sat May 28, 2011 9:01 pm


gchirtoaca
Posts: 36
Joined: Wed May 05, 2010 9:31 pm
Location: Bucharest, Romania
Contact:

Re: ScummVM 1.1.1

Post by gchirtoaca » Tue May 31, 2011 8:07 am

Hi,

I had time to test it finally, and it works very good now. The sound works OK, it doesn't lock TV when exiting, it saves the list of games. Tried with Monkey Island 1, Monkey Island 2, Indiana Jones, Gobliiins. I will keep testing :).

Thanks a lot, aquadran!
Samsung LE37B653T5PXZG, T-CHLCIPDEUC 2008.2 firmware, Advanced Mode Patch

aquadran
Posts: 264
Joined: Fri Oct 16, 2009 9:35 pm
Location: Poland

Re: ScummVM 1.3.0

Post by aquadran » Wed Jun 01, 2011 2:43 pm

zibri2 wrote:it would be nice to know what did you modify from the original source.
it's from original sources, however I fixed default path for savegames, which was too late. so it's not in sources.
Fix is in OE repository. and looks like:

diff -ur old/backends/saves/posix/posix-saves.cpp new/backends/saves/posix/posix-saves.cpp
--- old/backends/saves/posix/posix-saves.cpp 2011-05-24 23:52:12.000000000 +0200
+++ new/backends/saves/posix/posix-saves.cpp 2011-05-27 17:11:25.000000000 +0200
@@ -48,7 +48,7 @@
POSIXSaveFileManager::POSIXSaveFileManager() {
// Register default savepath based on HOME
#if defined(SAMSUNGTV)
- ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm/savegames");
+ ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm savegames");
#else
Common::String savePath;
const char *home = getenv("HOME");

aquadran
Posts: 264
Joined: Fri Oct 16, 2009 9:35 pm
Location: Poland

Re: ScummVM 1.3.0

Post by aquadran » Thu Jun 09, 2011 6:03 am

wolfs4462 wrote:telenet to try to remove config for scummvm, but found no files. TV starts with invocation by 1.30.
With ScummVM 1.11 - no problems, but it supports not all games.
This scummvm had to leave 1.30 originally call for the involvement of the Monkey 3 announcement, 640x480 is not supported, TV restarts by calling anymore.
what tv ?

aquadran
Posts: 264
Joined: Fri Oct 16, 2009 9:35 pm
Location: Poland

Re: ScummVM 1.3.0

Post by aquadran » Fri Jun 10, 2011 7:33 am

do you have serial console ? if yes you could paste output while running scummvm.

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