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Re: ScummVM 1.1.1
Posted: Wed May 25, 2011 6:16 am
by aquadran
gchirtoaca wrote:Hi,
Thank you very much for ScummVM. I recently discover it for Samsung TV and I'm very interested to use it, to play again the games of my childhood. But I have some problems with it.
- there is no sound, in any game I've tried
- when exiting ScummVM, the TV becomes frozen, I have to unplug power cord, reproduces every time
- some games don't work, I had success with Goblins 1, Loom and Indiana Jones, but Monkey Island 1 and 2 did not work.
The ScummVM version is 1.2.1 downloaded from scummvm.org.
The TV model is in my signature.
Please tell me if I can help with testing. Thanks!
I have curently problem with SDL, when I get solve it I'll post build. btw soon 1.3.0 release.
Re: ScummVM 1.1.1
Posted: Sat May 28, 2011 9:01 pm
by aquadran
Re: ScummVM 1.1.1
Posted: Tue May 31, 2011 8:07 am
by gchirtoaca
Hi,
I had time to test it finally, and it works very good now. The sound works OK, it doesn't lock TV when exiting, it saves the list of games. Tried with Monkey Island 1, Monkey Island 2, Indiana Jones, Gobliiins. I will keep testing

.
Thanks a lot, aquadran!
Re: ScummVM 1.3.0
Posted: Wed Jun 01, 2011 2:43 pm
by aquadran
zibri2 wrote:it would be nice to know what did you modify from the original source.
it's from original sources, however I fixed default path for savegames, which was too late. so it's not in sources.
Fix is in OE repository. and looks like:
diff -ur old/backends/saves/posix/posix-saves.cpp new/backends/saves/posix/posix-saves.cpp
--- old/backends/saves/posix/posix-saves.cpp 2011-05-24 23:52:12.000000000 +0200
+++ new/backends/saves/posix/posix-saves.cpp 2011-05-27 17:11:25.000000000 +0200
@@ -48,7 +48,7 @@
POSIXSaveFileManager::POSIXSaveFileManager() {
// Register default savepath based on HOME
#if defined(SAMSUNGTV)
- ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm/savegames");
+ ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm savegames");
#else
Common::String savePath;
const char *home = getenv("HOME");
Re: ScummVM 1.3.0
Posted: Thu Jun 09, 2011 6:03 am
by aquadran
wolfs4462 wrote:telenet to try to remove config for scummvm, but found no files. TV starts with invocation by 1.30.
With ScummVM 1.11 - no problems, but it supports not all games.
This scummvm had to leave 1.30 originally call for the involvement of the Monkey 3 announcement, 640x480 is not supported, TV restarts by calling anymore.
what tv ?
Re: ScummVM 1.3.0
Posted: Fri Jun 10, 2011 7:33 am
by aquadran
do you have serial console ? if yes you could paste output while running scummvm.