Ok, I tried last way that Game thing. I created subdir in GGame with own name, copied all files except sign files, renamed game icons, exe(lib), and updated changes in clmeta.dat to own name. Tried to run on TV. I have copy a game as second with different name

By comparing SDL original sources and Samsung one, I found it use own input, gfx, audio drivers in SDL by reusing "dummy".
Gfx video fullscreen mode is fixed in 960x540 pixel size. It can have pixels formats: ARGB8888, RGB656, ARGB1555. It's capable full acceleration hardware 2D blitting. Software blitting has some optimisations too. Audio support 16 bit audio samples, freq and format is unknown at this point but I guess it's fine.
Regarding input events, unfonately it only support own custom way, it seems only by remote controller with own key codes. Logical Joystick is suporrted most propably by remote controller. It seems all needed SDL includes and libSDL.so is included in Samsung sources. So that part is clear.
Ragarding "game" binary, it's handled by by loading dynamic library with name defined in clmeta.dat. Instead main() entry there is call proc "Game_Main" with two params. First one is path to game, second it's UDN (User Digital Number ?) it's from Content Library some ID of TV or something.
For now that all
